"The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice. "By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units - infantry, paratrooper, tank, artillery, and even resistance fighters - to their greatest strength. Each scenario mimics the historical terrain, troop placements and objectives of each army. Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. COLLECTOR'S CORNER - MAGIC: THE GATHERING.MAGIC: THE GATHERING FOREIGN SEALED PRODUCT.MAGIC: THE GATHERING ALL SEALED PRODUCT.MAGIC: THE GATHERING CHALLENGER, EVENT & PLANESWALKER DECKS. MAGIC: THE GATHERING BUNDLES & FAT PACKS. MAGIC: THE GATHERING SUPPLIES PRE-ORDERS.MAGIC: THE GATHERING SINGLES PRE-ORDERS.Nevertheless, the scenarios are some of the best-balanced I’ve ever seen, and the margin of victory is rarely large whether playing the defender or the attacker. It’s exceedingly frustrating to attack or maneuver into hedgerows, cities and towns are difficult for armor to battle in, and rivers create chokepoints that a skillful defender can easily exploit. The terrain is well-designed and plays a big role in the game. A good general will have to use artillery to soften up entrenched enemies, infantry to root them out of their positions, and armor to rout and overrun them. Infantry is much better at attacking enemies in difficult terrain, and artillery is fragile but ignores defensive benefits. Armor is exceptionally powerful in clear terrain, as a successful close assault on a unit can lead to an overrun attack, giving tanks the unique ability to attack twice in the same turn. The actual units are broken into 3 categories: infantry, armor, and artillery. Memoir ’44 is definitely a game that rewards thinking on your feet, as situations change very quickly. The cards make play extremely unpredictable, as you may not have the proper section cards to carry out a desired attack, or you may suddenly have a more powerful option at your disposal. The deck also contains several tactics card, which allow players special options, such as launching a devastating air strike or a daring commando raid, or restoring losses to a unit that’s taken casualties. To conduct his turn, a player selects one card from his hand, and announces which troops he will order. The scenario notes specify how many cards each player receives, and typically one player receives more than the other. The board is divided into left, center, and right sections, with the cards determining in which section a player may issue orders to his troops. The gameplay is turn-based, and is driven by a card-based activation system. The rules are not as detailed as other wargaming systems, however, they do an excellent job of representing the fundamentals of military gaming: terrain, using combined arms, and command and control. A typical scenario takes anywhere from 30 minutes to an hour to play, making it an easy choice for shorter gaming sessions. Simply put, M44 is a beautifully produced game and it plays beautifully as well. Published by Days of Wonder, M44 is unique in its nearly flawless balance of realism, fun, history, and production values. Memoir ’44 is a 2-player historical wargame covering the D-Day landings and the liberation of France, designed by Richard Borg and using his renowned ‘Commands and Colors’ game system. Memoir ’44 – Boardgame Review By Jeff Edwards
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